We all should.
Unless you’re a doctor operating on a patient a thousand miles away, or the mother of a teenager getting lost in the world of the latest VR gaming system, you may think such technology is still as far in the future as sending a human to Mars.
But you’d be wrong. Whether it’s augmented reality (think Pokemon Go) or a virtual reality system that lets you explore the streets of Rome from your recliner at home, AR and VR are here. And rather than relying on “tombstone technology” – fixing problems as they happen – there is a group of people working to put policies and governance in place before the technology gets away from us.
I’m proud to be a part of that group, the XRSI-XR Safety Initiative. We’re working to identify and offer solutions to safety and privacy issues before they become endemic, like what happened with smartphones.
We’re not discouraging either businesses or consumers from using the technology. We just want to make sure consumers know what they’re getting into – and that businesses know what the rules are.
Here’s an example: Louis Vitton was sued because, when customers used their augmented reality tool to try on glasses, the company conducted facial scans and stored the information without getting permission. That’s one of the many issues we’re trying to get ahead of.
So whether your company makes or sells AR/VR or you use it as a consumer, here are some things to think about:
That’s just a taste of the questions those of us in the XRSI-XR Safety Initiative, as well as corporations and governments across the globe, are thinking about. And we need more hole-pokers! If you think of a potential problem, please let me know.
Over the next few weeks, I’ll be back with posts that dig deeper into specific issues. Until then, please consider joining us for Metaverse Safety Week in December. Get ahead of the issues before they get ahead of you!
Photo by James Yarema